E3 Coliseum - E3 Expo




June 13

June 14

The Experience

We are excited to announce that the ESA and E3 are teaming up with producer Geoff Keighley (The Game Awards) to introduce the E3 COLISEUM, a spectacular main stage that brings video game fans closer to their favorite games and creators. The E3 Coliseum takes place at The Novo at L.A. Live, June 12th, 10AM – 7PM, June 13th, 10AM – 7PM, and June 14th, 10AM – 4PM.


Revenge of the NPC: Video Gaming’s Influence on Westworld

Jonathan Nolan, Creator/Showrunner/Director – Westworld

Lisa Joy, Creator/Showrunner/Director – Westworld


Tom Bissell, Author

Westworld series creators Jonathan Nolan and Lisa Joy in conversation with author Tom Bissell about how video games influenced the creation of the HBO series, the perils and promise of interactive narrative, and whether we should really be afraid of AI.


The Last of Us Part II

Neil Druckmann, Director/Writer – Naughty Dog

Anthony Newman, Co-Game Director – Naughty Dog

Kurt Margenau, Co-Game Director – Naughty Dog


Lucy O’Brien – IGN

Join Naughty Dog for a closer look at Ellie’s journey in The Last of Us Part II, the next game in the award-winning The Last of Us series. Director and writer, Neil Druckmann, along with Co-Game Directors Anthony Newman and Kurt Margenau, will discuss the latest in the game’s development and much more.


Rage 2

Tim Willits, Studio Director – id Software
Magnus Nedfors, Game Director – Avalanche Sweden


Matt Clinkscales, Brand Manager – Bethesda

A fresh look at RAGE 2, including a Q&A with Tim Willits, Studio Director, id Software and Magnus Nedfors, Game Director for RAGE 2, Avalanche Software


Interactive Magic with Penn Jillette and Randy Pitchford

Penn Jillette, Magician – Penn & Teller

Randy Pitchford, President – Gearbox

Magic and gaming have more in common than you would think! Join magician Penn Jillette (Penn & Teller) and Gearbox’s Randy Pitchford as they discuss the unexpected intersection of illusion, magic, VR, and gaming.


The Music of Mario + Rabbids Kingdom Battle

Grant Kirkhope, Composer – Mario + Rabbids Kingdom Battle

Davide Soliani, Creative Director – Ubisoft


Geoff Keighley, Executive Producer – The Game Awards

Leading into the release of the Donkey Kong Adventure DLC, join composer Grant Kirkhope, Creative Director Davide Soliani, and lead producer Xavier Manzanares for a fun, musical exploration of the music behind this acclaimed game.


Jason and Ted: Back to the Future of Gaming

Jason Rubin, VP Content – Oculus
Ted Price, CEO/Founder – Insomniac Games

Join Jason Rubin, VP of Content at Oculus, and Ted Price, CEO of Insomniac Games, as they reflect on the gaming industry—from the beginning of their careers to current projects and partnerships, and why it’s okay for video games to change.


The Future of Narrative

Amy Hennig, Writer/Director

Ian Dallas, Creative Director – Giant Sparrow

Sam Barlow, Writer/Director


Harold Goldberg, Founder – The New York Videogame Critics Circle

A conversation about telling stories in today’s video games – and where it’s going in the future, with writer/director Amy Hennig and game designers Sam Barlow (Her Story) and Ian Dallas (What Remains of Edith Finch). Moderated by Harold Goldberg.


BANDAI NAMCO Entertainment’s Fighting Game Dojo

Katsuhiro Harada, Franchise Director – Tekken

Motohiro Okubo, Producer – Tekken, SOUL CALIBUR


Geoff Keighley, Executive Producer – The Game Awards

Join Katsuhiro Harada and Motohiro Okubo for an intimate look at fighting games development at BANDAI NAMCO and get the latest updates on SOULCALIBUR VI and the world of TEKKEN.


Hideo Kojima in Conversation with Jordan Vogt-Roberts

Hideo Kojima, President – Kojima Productions

Jordan Vogt-Roberts, Director – Kong: Skull Island

Last year, Hideo Kojima discussed his deep encyclopedic knowledge of film and the deep influence cinema has had on his work. It was a one-on-one conversation led by Kong: Skull Island director, Jordan Vogt-Roberts. This year they return for a follow up that shifts the focus toward the creative process. We will focus with specificity on how Kojima-san has pushed boundaries in staging action, camera movement, creating mood, writing dialogue and directing performance.


The Making of Fallout 76

Todd Howard, Designer/Director/Producer – Bethesda Game Studios

Danny O’Dwyer, Creator – NoClip


Geoff Keighley, Executive Producer – The Game Awards

Join Todd Howard, Game Director at Bethesda Game Studios, and Danny O’Dwyer, creator of Noclip, for the live premiere of Noclip’s behind the scenes documentary into the development of Fallout 76. After the screening, participate in a live Q&A session with Todd and Danny on the creation of the documentary, The Making of Fallout 76, and the future of BGS. Moderated by Geoff Keighley.


Transference with Elijah Wood

Elijah Wood, Actor

Kevin Racape, Producer – Ubisoft Montreal

Daniel Noah, Partner, Head of Development/Co-Writer – Company X / SpectreVision


Geoff Keighley, Executive Producer – The Game Awards

Prepare to lose yourself in Transference, a new game that bridges the gap between movies and games. Join Elijah Wood, SpectreVision and Ubisoft Montreal at E3 Coliseum for an in-depth look at this innovative psychological thriller.



Kyle Rowley, Associate Design Director, CD PROJEKT RED

Peter Gelencser, Level Design Coordinator, CD PROJEKT RED

Join CD PROJEKT RED developers for a discussion about Cyberpunk 2077.


Grim Fandango featuring Jack Black

Alan Blumenfeld, Actor

Tony Plana, Actor

Jim Ward, Actor

Tim Schafer, President – Double Fine Productions

Maria Canals-Barrera, Actor

Patrick Dollaghan, Actor

Jack Black, Actor

20 years ago Tim Schafer’s Grim Fandango released and became an instant classic of the adventure genre. At E3, the cast reunites for a one-night-only live reading of select scenes, live music from composer Peter McConnell, and very special guest Jack Black.


PUBG: From Concept to Reality – The Making of Sanhok

Taeseok Jang, Head of Development/Director of Production – PUBG

Brendan Greene, Creative Director – PUBG Corporation


Geoff Keighley, Executive Producer – The Game Awards

The PUBG Corporation sit down to discuss what it takes to develop a new map for PUBG, from the conceptual and research stages to involving the PUBG community in the development process with early tests along the way.


Powering Immersive Gaming Experiences with AMD

Scott Herkelman, VP and GM, Radeon Gaming – AMD

Robbie Cooke – Rebellion Developments

Tim Jones – Rebellion Developments

Peter Fabiano – Capcom


Geoff Keighley, Executive Producer – The Game Awards

Video games have long been thrilling and delighting players everywhere, and AMD has been there to deliver high performance, immersive gaming experiences across both PCs and consoles. Join the conversation as AMD and today’s biggest game developers chat about where they’ve been in the industry and what they’re planning for the future.


Tom Clancy’s The Division 2

Julian Gerighty, Creative Director – Massive Entertainment

Mathias Karlson, Game Director – Massive Entertainment


Greg Miller – Kinda Funny

Join Julian Gerighty, creative director, and Mathias Karlson, game director, in a discussion with Kinda Funny’s Greg Miller, to learn more about the newest chapter in the Tom Clancy’s The Division franchise.


The Future of Racing

Ralph Fulton, Creative Director, Playground Games

Dan Greenawalt, Creative Director – Turn 10

Brian Ekberg, Forza Community Manager


Graeme Boyd – Xbox

Gamers are shaping the future of automotive entertainment. Powered by the rise of streaming, esports and gaming in general, the racing genre is driving change in the automotive industry. Don’t miss Ralph Fulton, Creative Director at Playground Games, Dan Greenawalt, Creative Director at Turn 10 and Brian Ekberg, Forza Community Manager. Hosted by Xbox’s Graeme Boyd, this discussion will touch on the newly announced Forza Horizon 4, Forza Motorsport 7, and the Forza Racing Championship.


World of Warcraft Storytelling: Bringing a Robust Universe to Life Through Different Mediums

Steve Danuser, Sr. Narrative Designer – Blizzard

Terran Gregory, Project Director – Blizzard

Christie Golden, Sr. Writer – Blizzard


Mathew Mercer – Critical Role

Join members of the World of Warcraft team as they break down the tricks to bringing the World of Warcraft universe alive through story. From books, to video, to in-game storytelling, the rich narrative of WoW unfolds for fans across multiple forms of media as the team expands on the personalities that fans have come to care about. Whether you are for the Alliance, or for the Horde, stop by to get insight on the story that is still wowing people even after 14 years.


LEGO ® DC Super-Villains: An Inside Look at the Villain-centric Adventure Game

Arthur Parsons, Head of Design – TT Games

Ames Kirshen, VP, Interactive & Animation – DC Entertainment

Justin Ramsden, Designer, Super Heroes, The LEGO Group

Clancy Brown, Voice of Lex Luthor

Erica Luttrell, Voice of Cheetah


Joshua Overnshire

Join the team behind the LEGO DC Supervillains video game, including Arthur Parsons (Head of Design, TT Games), Ames Kirshen, (Vice President, Interactive & Animation, DC Entertainment), Justin Ramsden (Designer, Super Heroes, The LEGO Group) and actors Erica Luttrell (voice of Cheetah) and Clancy Brown (voice of Lex Luthor) for an inside look at the first LEGO game to put players at the center of a villain-centric adventure packed with favorite locations and characters from across the DC Universe. Moderated by The Jovenshire, this celebration of villainy will provide fans with a look at the villain creator, the story and new character reveals. Players have the ability to create and play as a super-villain throughout LEGO DC Super-Villains unleashing mischievous antics and wreaking havoc in an action-packed, hilarious story written in collaboration with DC Comics. The game will be released on October 16, 2018.


Ghost of Tsushima

Chris Zimmerman, Founder/Programmer – Sucker Punch Productions

Nate Fox, Creative Director – Sucker Punch Productions

Jason Connell, Art/Creative Director – Sucker Punch Productions

Joanna Wang, Environments Lead – Sucker Punch Productions


Geoff Keighley, Executive Producer – The Game Awards

Join Sucker Punch Productions for a closer look at their upcoming open-world action adventure, Ghost of Tsushima. Hear about the development team’s efforts to transport players back to Japan’s 13th century Tsushima island, and learn more about what players can expect in the role of samurai Jin Sakai. New details and fun anecdotes complement never-before-seen concept art.


Call of Duty: Black Ops 4

Jason Blundell, Co-Studio Head – Treyarch

Adam Rosas, Assoc. Animation Director – Treyarch

Brian Tuey, Audio Director – Treyarch


Geoff Keighley, Executive Producer – The Game Awards

Treyarch discusses the history of Zombies, its ravenous fan community, and what might be lurking around the corner next.


ILMxLAB: Pioneering Immersive Storytelling

Mohen Leo, Director of Content and Platform Strategy- ILMxLAB

Mark Miller, Executive Creative Producer – ILMxLAB

Matt Martin, Creative Executive – Lucasfilm Story Group


Amy Hennig

Join ILMxLAB, Lucasfilm’s immersive entertainment division, for a panel discussion moderated by Amy Hennig about their groundbreaking work in real-time interactive storytelling. Hear from key creators at ILMxLAB about how they continue to push the state of the art for the nascent immersive entertainment industry on platforms like virtual reality and more.


Phil Spencer: Gaming for Everyone

Phil Spencer, Head of Xbox – Microsoft


Tina Summerford, Head of Programming – Xbox

A conversation with Phil Spencer, Head of Xbox, about the past, present and future of gaming at Microsoft.


Shadow of the Tomb Raider

Camilla Luddington, Performance Artist for Lara Croft – Shadow of the Tomb Raider

Jill Murray, Lead Writer – Eidos Montreal

Darryl Purdy, Performance Director – Shadow of the Tomb Raider

Earl Baylon, Performance Artist for Jonah Maiava – Shadow of the Tomb Raider

Moderator: Megan Marie, Senior Community Manager – Crystal Dynamics

The critically acclaimed and world-famous TOMB RAIDER® franchise has sold over 63 million copies globally. Join the creative team and cast behind Shadow of the Tomb Raider as they share new details about Lara Croft’s latest adventure.


Inside the Web: A New Look at Marvel’s Spider-Man for PS4

Bryan Intihar, Creative Director – Insomniac Games

Jon Paquette, Lead Writer – Insomniac Games

Jacinda Chew, Studio Art Director – Insomniac Games

Ryan Smith, Game Director – Insomniac Games

Bill Rosemann, Executive Creative Director – Marvel Games


Andrew Reiner, Executive Editor – Game Informer

Swing into action with Insomniac Games and Marvel Games, the creative minds behind Marvel’s Spider-Man for PlayStation 4. Catch up on the latest game updates and learn the team’s tips and tricks to mastering Spider-Man’s acrobatic agility and combat as we explore a bustling Marvel’s New York.



Michel Koch, co-Game Director – DONTNOD Entertainment

Raoul Barbet, co-Game Director – DONTNOD Entertainment


Andrea Rene, What’s Good Games

Join us for an in-depth discussion with the developers of THE AWESOME ADVENTURES OF CAPTAIN SPIRIT, and get a closer look at this brand new narrative experience from the creators of the original LIFE IS STRANGE at DONTNOD Entertainment and SQUARE ENIX.



Laura Bailey, Actress

Saralyn Smith, Senior Director, Global Community Development – Blizzard


Andrea Rene – What’s Good Games

Today’s video game industry is changing. Now, more than ever, games are starring female protagonists, and being made by a more diverse group of developers. Join Facebook for a discussion about how the creative pursuit of more inclusive games and stories are inspiring change — and growth — in the video game industry.


Worlds Collide

Donald Mustard, Worldwide Creative Director – Epic Games

Joe Russo, Director – Avengers: Infinity War


Geoff Keighley, Executive Producer – The Game Awards

Today the stories that grab us the most are part of evolving narrative worlds — games, cinematic universes, and other adventures that play out over time, and sometimes across multiple forms of media. In this special E3 session, Fortnite creative director Donald Mustard and Avengers: Infinity War director Joe Russo sit down with Geoff Keighley (The Game Awards) for a discussion about storytelling and world building across games, film, TV, and comics.


Vitamin String Quartet: God of War

Vitamin String Quartet, a top-selling collective of classical musicians, pays tribute to God of War with this special, one-night-only performance of selections from Bear McCreary’s score. 

With special guest, vocalist Christine Hals.


Introducing Control: The Supernatural Action-Adventure Game from Remedy Entertainment

Sam Lake, Creative Director, Remedy

Anna Megill, Narrative Lead, Remedy

Thomas Puha, Head of Communications, Remedy


Andy McNamara, Editor in Chief, Game Informer

Get an exclusive first look at the next game from the creators of Max Payne and Alan Wake. Previously known only by its codename, “P7”, and revealed for the first time at E3 2018, Control is a third-person action-adventure game combining Remedy’s trademark gunplay with supernatural abilities.

Sam Lake (Remedy co-founder, writer and creative director), Anna Megill (game writer and narrative designer) and Thomas Puha (head of communications) will give attendees a sneak peek of the E3 demo, shown only behind closed doors. They’ll also be joined by Game Informer’s editor-in-chief Andy McNamara for a discussion of what fans can expect from Remedy’s “most ambitious game yet.


Darren Aronofsky in Conversation

Darren Aronofsky, Filmmaker

Oscar-nominated director of Black Swan and the films Requiem for a Dream, The Wrestler, and mother!, Darren Aronofsky brings his signature creative style to E3 Coliseum for a can’t miss discussion on world building in video games.


Cuphead Workshop

James Baxter, Animator

Maya Modelhauer, Executive Producer, Lead Inking Artist – Studio MDHR

Hanna Abi-Hanna, Lead Animator – Studio MDHR


Geoff Keighley, Executive Producer – The Game Awards

Come see legendary animator of Beauty and the Beast, and the Lion King, James Baxter, and Studio MDHR host an interactive workshop on the animation approach of Cuphead.


Accessibility in Games

Sam Thompson, Senior Producer – Sony Worldwide Studios/Naughty Dog

Bryce Johnson, Inclusive Lead, Product Research and Accessibility – Microsoft

Emma Larson

James Rath


Paul Amadeus Lane

Today, an even wider audience can experience the thrill of playing video games as they become more accessible and inclusive. In this special session, join moderator Paul Amadeus Lane and a panel of gamers, game creators and hardware designers to discuss how video games can truly reach everyone.


Retracing the Journey

Jenova Chen – ThatGameCompany

Matt Nava

Robin Hunicke

Austin Wintory


Jordan Vogt-Roberts

Six years after the release of JOURNEY, key members from the development team reunite on stage to reflect on the creative process. Breaking new ground is never easy and this will be an honest and raw examination of the highs and lows that go along with birthing something seminal.


Assassin’s Creed: Odyssey – History is Your Playground

Jonathan Dumont, Creative Director

Mar-Alexis Cote, Lead Producer

Melissa MacCoubrey, Narrative Director


Geoff Keighley, Executive Producer – The Game Awards

Join Ubisoft for a look at the newly announced Assassin’s Creed Odyssey.


HITMAN 2: An Inside Look at the Ultimate Assassination Playground

Christian Elverdam, Creative Director – IO Interactive

Jacob Mikkelsen, Game Director – IO Interactive


Jack Pattillo, Rooster Teeth

Join IO Interactive’s Christian Elverdam and Jacob Mikkelsen for an inside look and live demonstration of HITMAN 2. Hosted by Rooster Teeth’s Jack Pattillo, HITMAN 2 features an entirely new sandbox for Agent 47 with immersive locations that offer countless interactive possibilities for players.


Sea of Thieves – Talk of the Tavern

Joe Neate, EP – Rare

Mike Chapman, Design Director – Rare

Shelley Preston, Senior Designer – Rare


Adam Park, Senior Brand and Licensing Producer – Rare

The Rare team returns to discuss the ebb and flow of Sea of Thieves, the game that everyone’s talking about. Last year members of the team spoke about their plans to build the game alongside a burgeoning community; with the game now live, they will take a candid look at how they are sticking true to this vision – which itself has become a talking point for gamers and a milestone in shared world adventures. The team will also divulge exclusive details about the coming plans for Sea of Thieves, including new content and a growing expanded universe.


Just Cause 4 Developer Showcase

Adam Davidson, Executive Producer

Just Cause 4 takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. Join the Just Cause 4 development team as they unveil exclusive new details on the most ambitious Just Cause experience to date.


What is E3?

E3 is the world’s premier event for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the US association dedicated to serving the business and public affairs needs of the companies developing and publishing interactive games for video game consoles, handheld devices, personal computers, and the internet. For more information, please visit www.E3Expo.com or www.theESA.com.

Is the show open to the public?

Yes.  E3 is open to gamers on a first-come, first-served basis and passes are limited.

Industry professionals who are able to document their direct and current professional affiliation to the interactive entertainment industry may qualify for a complimentary industry pass.

Please note, there are new show hours for 2018.  Click here to view the hours for industry professionals and gamers.

Registration deadlines apply for all attendees.

When and where is E3 2018?

E3 is scheduled to take place June 12-14, 2018, at the Los Angeles Convention Center.  Click here for show hours.
The Los Angeles Convention Center is located at the intersection of the Santa Monica and Harbor Freeways.

Los Angeles Convention Center
1201 South Figueroa Street
Los Angeles, California 90015
Phone: 213-741-1151
Fax: 213-765-4266

For directions and additional information visit the Los Angeles Convention Center website.

What are the Registration Hours On-Site?

On-site Registration Hours:

Sunday, June 10, 2018 1:00PM – 6:00PM
Monday, June 11, 2018 8:00AM – 6:00PM
Tuesday, June 12, 2018 7:00AM – 7:00PM
Wednesday, June 13, 2018 7:00AM – 7:00PM
Thursday, June 14, 2018 7:00AM – 6:00PM

Gamer and Industry registration is located in the South Hall Lobby of the Los Angeles Convention Center.

Media registration is located on the West side of the Los Angeles Convention Center, Petree Hall.

Exhibitor registration is located on the South side of the Los Angeles Convention Center, Kentia Foyer.

Badge Pick Up Counters are located outside both the South and West side of the Los Angeles Convention Center.

View More Frequently Asked Questions

Participating Companies