Sponsors & Partners - E3 Expo

Sponsors & Partners

E3 is proud to partner with the following sponsors:


Since launching in 2011, Twitch has evolved its reputation as the world’s leading social video service and community for video game culture to now encompass an array of emerging content surfaced by its users. As a result, 15 million visitors gather daily to interact about video games, music, the creative arts, their lives, and more with over 2 million unique creators who broadcast each month.


171713 has been professional media group for 17 years. We are the largest Chinese media platform and community for global gamers. We are the preferred platform of promotion and distribution for publishers and players, and provide best valued one-stop service via multi-platform portals.


Future is a global media group and publisher of special-interest digital, mobile, and print properties reaching over 50 million enthusiasts monthly. In addition, Future is well known for its award-winning, full service, integrated creative solutions for a variety of clients in the games, tech, cycling, and lifestyle space.


[a]list Daily is an award-winning daily publication providing over 700,000 members of the media and marketing community with insights, trends, data and analysis via our site, events and newsletter, facilitating an active community for our readership across platforms to connect and share insights.


GamesIndustry.biz is the market leading website and community for news and information about the global video games industry.

The site has a significant and qualified global audience, with over 100,000 registered users spanning every part of the industry, from designdevelopmentpublishingmarketingdistribution or retail all the way through to mediafreelance and students.


Gamasutra is the largest independent web site devoted to the art and business of making games. It offers the latest breaking news on video games, much respected detailed features on the industry, the biggest video game job board anywhere, an in-depth contractors section, and much more. Growing rapidly since its 1997 launch, Gamasutra.com now reaches more than 650,000 game developers monthly.


Gamersky is a Chinese game media which was founded in 2003. The site started one and a half decades ago and now Gamersky has been one of the Alexa Top 2000 global sites. Gamersky.com focuses on timely and comprehensive news and professional reviews. In addition, the site also analyzes content from a professional perspective and discusses the culture of games in depth so that Gamersky can show the most wonderful side of games to gamers.

Take This

Take This AFK Room

A place to regain your calm and take a break from the hustle of the show.

Staffed by volunteers from Take This, a non-profit charity that seeks to educate, inform, and advocate about mental health issues in our community.

For more information visit takethis.org or email [email protected]


GAMERS-ON magazine is a leading Colombian publication of digital entertainment, technology and video games. We generate content of interest for our general audience through the printed and digital magazine, the web and the different events we organize are: Global Game Jam, and  EGDC Congress “Electronic Game Developers Congress” we have followers with a broad spectrum of interests: college and university students, engineers, developers, professionals, millennials, early adopters, gamers and technology lovers among others


Kartridge is the new PC gaming platform from the team at Kongregate.  The Kartridge platform will feature both premium and free to play titles.  Kartridge has a developer-first approach allowing game developers to customize their pricing, display, and storefront.  For consumers, Kartridge will include deep social features including chat, leaderboards, and achievements.  Kartridge is set to enter open beta in the Summer of 2018.  Consumers wishing to take part in the closed beta can sign up at www.kartridge.com.  Developers can get more information at www.kartridge.com/developers.


TWICE is the leading brand serving the B2B needs of those in the technology and consumer electronics industries. Anchored to a 20+ times a year publication, the brand covers consumer technology through a suite of digital offerings- www.twice.com, eNewsletters, events and custom content including native advertising, white papers, video and webinars. Leading companies and its leaders turn to TWICE for perspective and analysis in the ever changing and fast paced environment of consumer technology.

Game Informer

Over the course of 24 years, Game Informer earned a strong reputation for being trustworthy and evolved its brand power beyond “the Final Word on Computer & Video Games” and into “the World’s #1 Computer & Video Games Resource”.

Today, one in every forty people in the United States subscribes to Game Informer. With over 7 million paid monthly subscribers, the popularity of the magazine has grown to become the 4th largest consumer print publication in the United States and the largest digital publication in the world. GameInformer also publishes GameInformer Digital (the monthly digital publication for tablets and online browsers), as well as GameInformer.com, the complement to the print and digital editions, which closes the games information circle with on-the-minute updates, video, and podcasts. With the same veteran personalities, character and professionalism found in the magazine, GameInformer.com is a premier destination for video game and entertainment enthusiasts, and is quickly emerging into the #1 online community destination within the industry.

Innovation & Tech Today

On Site Location

Innovation & Tech Today is a national quarterly publication in print and digital format offering unique insight into all things science, tech, and business. Showcasing today’s most important thought-leaders, and the most innovative brands, this magazine gives readers looking for a balance of sizzle and substance exactly what they want. With a $9.99 cover price, each perfect bound, texture-covered issue has around 160 pages of award winning journalism, eye-catching photography and the most innovative products on the market. With topics that range from business innovations, connected tech, VR, and gaming to sustainability and STEM education, every issue keeps the reader in the know for a full three months across all sectors of innovation. Finally, because the outdoors and tech go hand-in-hand these days, Innovation & Tech Today’s Outdoor and Adventure section highlights athletes and all of the latest gear. Wherever technology and innovation meet, Innovation & Tech Today is there.


MCV is the leading trade news and community site for all professionals working within the UK and international video games market. It reaches everyone from store manager to CEO, covering the entire industry. MCV is published by NewBay Media, which specializes in entertainment, leisure and technology markets.

Future Game Releases

FutureGameReleases is your primary source for PC, Xbox, PlayStation, and Mobile video game news, reviews, guides and more. FGR tend to follow data miners too, so there’s always something interesting to fetch.

Gaming Business Review

Gaming Business Review is the premier source of news and information for the games industry. We publish feature articles, CEO interviews, company profiles, research reports, conference coverage, as well as trend analysis and market research that provide and explain the details executives need to make decisions in a quickly evolving market. Gaming Business Review is read by developers as well as top-level executives who leverage us as a reliable source to uncover and interpret new and evolving trends that are shaping the entertainment and gaming industry. We support our highly influential readership with the GBR Newsletter which has thousands of subscribers. Gaming Business Review is part of M2 Publishing, Inc.

M+E Tech

Media & Entertainment Technologies addresses the needs of the technologist & professional to understand the hardware, standards, components and trends behind the creation, distribution and performance of media content including Cinema, TV/Streaming, Gaming, Advertising, Music and Live Performance. The companion TV show Advanced Broadcast Technolgies is on Comcast and at Roadway.Media.

Retail Merchandiser

Since our beginnings more than 57 years ago, Retail Merchandiser has displayed an uncanny knack for recognizing the emerging trends in retail. From accurately predicting the revolution that saw mass merchandisers become the kings of retail to prognostications on the ways that the Internet would impact brick-and-mortar stores, our magazine has grown and evolved to cover every aspect of the retail world in print, on the web and through social media.


Today, we cover it all – traditional retail, online retail, the retail supply chain, licensing. If it has to do with retail, we’re there. Through our conversations with the c-suite, product managers, brand managers, senior marketing executives and senior sales executives from the front line to the back room, we are taking the pulse of how the products and services retailers need are delivered, how traditional and online retailers are connecting with consumers, and how licensors, licensees, retailers and suppliers can work together to bring new products to life and to retailers’ shelves.


Bright Blue Innovation

Bright Blue Innovation Intl highlights the people, business, content and products that drive innovators worldwide. The publication has a companion TV show Bright Blue Innovation on Comcast and Roadway.Media The focus of the stories is on the who & why the invention rather than the how.

Participating Companies